Opening lines

The openings and gambits the club plays, each with the moves to play through.

Every opening below has a board you can play through, with Graham’s own notes on the moves. Start with the seven rules, then pick a line and follow it to the end — the point is not to memorise them, but to see what each one is trying to do.

If you have not read it yet, chess openings explains why the first few moves matter at all.

Seven simple rules to improve your chess

Get these fixed in your head:

  • Control the centre with a pawn to e4 or d4.
  • Develop all your minor pieces — knights before bishops, normally.
  • Castle early, to safeguard your king and activate the rook.
  • Ask yourself: what is my opponent’s idea?
  • Swap off if you have extra material.
  • Don’t give away your queen like it’s a Christmas gift.
  • Push pawns. They don’t go backwards, and they can become queens.

That fifth one is worth seeing. Here White is a rook and a pawn up, but with everything still on the board it is hard to feel:

White is a rook and a pawn up — hard to see with this much still on the board.

Trade equal pieces off from both sides and it could look like this:

The same advantage after the trades. Now it is obvious, and it is close to a win.

Now White’s advantage is plain — a rook and a pawn to the good, and what should be an easy win by using the king and rook to pick off Black’s pawns.

Openings for White after 1.e4

The Giuoco Piano

The key to a good position out of the opening is controlling the centre, and many games begin with White playing e4. The Italian Game, or Giuoco Piano, takes clear aim at the f7 pawn and can be a dangerous opening for Black to defend.

The Giuoco Piano 1/2–1/2
1. e4  e5  2. Nf3  Nc6
              You will see this in many openings, now each side developes a Bishop
          3. Bc4  Bc5  4. c3
              moving the pawn to c3 instead of the Knight is better
          4… Nf6  5. d4
              Black attacks the e pawn and White attacks the Bishop, here Black usually takes the pawn
          5… exd4  6. cxd4
              the c3 square is now available for the Knight and White has control of the centre
          6… Bb4+  7. Bd2
              Blocking the attack
          7… Bxd2+  8. Nbxd2  d5
              Attacking White's centre
          9. exd5  Nxd5  10. Qb3  Nce7
              In this variation, White has a Battery and is ready to castle as is Black. Position is fairly equal although white has an isolated pawn
          1/2–1/2
The Italian Game, taking clear aim at f7.

The Evans Gambit

A cartoon titled Evans Gambit: a white pawn parachutes down onto b4 in front of two startled black pieces.

The Evans Gambit — named after Captain William Davies Evans, who first played it in 1827 — is a pawn sacrifice, and an attacking line of the Giuoco Piano. White gambits the b4 pawn to divert the black bishop on c5. If Black accepts, White follows up with c3 and d4, ripping open the centre, and opens diagonals for Ba3 or Qb3 — the first stopping Black castling kingside, the second going after f7.

Three examples of how the games tend to go:

Evans Gambit — first example 1–0
1. e4  e5  2. Nf3  Nc6  3. Bc4  Bc5  4. b4  Bxb4  5. c3  Be7  6. d4
          6… exd4  7. Qb3  Nh6  8. Bxh6  gxh6  9. Bxf7+  Kf8  10. Bh5  Na5
          11. Qf7#
          1–0
The pawn goes to b4, the bishop is diverted, and the centre comes crashing open.
Evans Gambit — second example 1–0
1. e4  e5  2. Nf3  Nc6  3. Bc4  Bc5  4. b4  Bxb4  5. c3  Bc5  6. d4
          6… exd4  7. O-O  dxc3  8. Bxf7+  Kxf7  9. Qd5+  Kf8  10. Qxc5+
          10… d6  11. Qxc3
          1–0
A quieter treatment, with the same idea underneath it.
A cartoon of wide-eyed white and black chess pieces standing over a fallen queen.
Evans Gambit — third example 1–0
1. e4  e5  2. Nf3  Nc6  3. Bc4  Bc5  4. b4  Bxb4  5. c3  Ba5  6. d4
          6… exd4  7. O-O  dxc3  8. Qb3  Qe7  9. Nxc3  Nf6  10. Nd5  Nxd5
          11. exd5  Ne5  12. Nxe5  Qxe5  13. Bb2  Qg5  14. h4  Qxh4  15. Bxg7
          15… Rg8  16. Rfe1+  Kd8  17. Qg3  Qxg3  18. Bf6#
          1–0
The longest of the three, and the one that shows what the open diagonals are for.

The Fried Liver Attack

The Fried Liver Attack holds the award for the coolest opening name in chess. This variation of the Two Knights Defence involves a bold knight sacrifice which forces the black king to walk the plank.

A cartoon black king edging along a ship’s plank above the sea, under a skull and crossbones flag.
The Fried Liver Attack 1–0
1. e4  e5  2. Nf3  Nc6  3. Bc4  Nf6
              All book moves until....
          4. Ng5
              an aggresive attack with knight and Bishop eyeballing f7 square
          4… d5
              an attempt to block the Bishop
          5. exd5  Nxd5  6. Nxf7
              white ignores the block
          6… Kxf7  7. Qf3+
              now the queen comes to the party
          7… Ke8  8. Bxd5
              setting up checkmate on f7
          8… Nd4  9. Qf7#
          1–0
A knight sacrifice that forces the black king out into the open.

The Ruy Lopez

One of the oldest openings there is, and still one of the most played at every level.

The Ruy Lopez 1–0
1. e4  e5  2. Nf3  Nc6  3. Bb5  a6
              In this variation Black chooses to chase away the White Bishop which could take the Knight, called the exchange variation
          4. Ba4
              White maintains the pressure on the Knight
          4… Nf6  5. O-O
              Black attacks the e4 pawn, White castles ready to play Re1 which would win back the pawn on e5
          5… Be7  6. Re1
              White threatens BxN followed by Nxe5
          6… b5  7. Bb3
              Black no longer has to worry about his e5 pawn
          7… O-O  8. c3  d6  9. h3
              preventing the Black bishop to pin the Knight on g4
          9… Na5
              attacks the strong White Bishop on b3
          10. Bc2  c5
              Black gains space on the Queen side and exerts influence on d4
          11. d4
              this is the basic starting position after 11 moves by White. If Black exchanges on d4 with the c-pawn, the c file will open up for counterplay. If -
          11… exd4  12. cxd4  c4
              we get an unbalanced pawn structure
          1–0
One of the oldest openings there is, and still one of the best.

There is a short video showing the basics of this opening, which plays on YouTube rather than here.

The Vienna Gambit

To play the Vienna Gambit you must have the white pieces and begin with the king’s pawn, and Black must reply with theirs (1.e4 e5). On the second move White develops the queen’s knight with 2.Nc3, which is the start of the Vienna Game.

Learn the moves ‘parrot’ fashion and win lots of games.

A cartoon parrot on a perch, squawking the word Vienna in a speech bubble.
The Vienna Gambit
1. e4  e5  2. Nc3
              developing the Queen's knight before the King's knight is the Vienna opening
          2… Nf6  3. f4
              The Vienna Gambit
          3… exf4
              Black accepts the gambit, arguably a mistake
          4. e5
              the only safe square for the knight is back home
          4… Qe7
              Creating a Pin
          5. Qe2
              breaking the pin, now the Knight has to move
          5… Ng8  6. Nf3
              developing the knight stops Black's Queen going to h4 with check
          6… d6
              looking to remove white's e5 pawn
          7. Nd5
              attacking the Queen, looking at c7 with check
          7… Qd7  8. Nxc7+  Qxc7
              Black didn't want to lose the Rook, so took the Knight..Blunder
          9. exd6+
              Discovered check!
          9… Qe7  10. dxe7
              not taken with the Queen as Bishop would win White's Queen back
e4, e5, and then the queen’s knight to c3 to start it off.

Openings for White after 1.d4 and others

The London System

A very solid and easy opening to learn, which develops your pieces quickly and safely without having to worry too much about what Black is doing.

The London System 1–0
1. d4  d5  2. Bf4
              it's important to get the Bishop out in front of the Pawn chain
          2… Nc6  3. e3  Nf6  4. c3
              the sequence of the next few moves can vary depending on how Black plays
          4… Bg4  5. Nf3  e6  6. Bd3  Be7  7. Nbd2  O-O  8. O-O  a6  9. Qc2
          9… h6  10. Rac1  b5  11. Rfe1
              this is the ideal position to take you into the middle game
          1–0
Solid, quick to develop, and it barely cares what Black does.
A single white bishop, side on.

The Colle System is very similar to the London, except that White keeps the dark-squared bishop on the back row instead of moving it to f4 on move two.

There is a ten-minute video explaining this opening in more detail, and plenty of others online if you find it interesting.

The Queen’s Gambit

Similar to the London System, the Queen’s Gambit opens with d4 — but the similarity stops there, as White strives to control the centre quickly with c4 on move two, if Black allows it. It is important to develop and castle before attacking.

These short examples are the declined version. Black can of course take on c4 on move two, which is the accepted gambit; in that case play e3 or e4 and win the pawn back.

Queen’s Gambit Declined
1. d4  d5  2. c4  e6
              Queens gambit declined, if Black takes c4 then white plays e4 and has a strong centre
          3. Nc3  Nf6  4. cxd5
              trade in the centre and Bishop comes out to pin the knight
          4… exd5  5. Bg5  Be7  6. e3
              allows the other Bishop to come to d3
          6… O-O  7. Bd3  c6  8. Qc2
              creates a battery on the diagonal
          8… Nbd7  9. Nge2
              now white is ready to castle
          9… Re8  10. O-O  a6  11. f3
              with the idea to play e4 which is your main pawn break
Black leaves the c4 pawn alone. Develop, castle, then think about attacking.

A similar set-up to the London, with some subtle differences:

Queen’s Gambit Declined — a second look
1. d4  d5  2. c4  e6  3. Nf3
              develop both of your knights
          3… Nf6  4. Nc3  Be7  5. Bf4
              don't block your Bishop with e3, move it first
          5… O-O  6. e3  Nbd7  7. Bd3
              develop other Bishop and castle
          7… c6  8. O-O
Close to the London set-up, with some subtle differences worth spotting.

The Stonewall Attack

The Stonewall Attack is a straightforward and versatile opening for White, ideal for players aiming at a 1500 rating. It is similar to the London, and begins with either 1.d4 or 1.f4, followed by 2.e3 — or 2.Nf3 if f4 came first. That breaks the principle of not blocking in your bishop, but for a specific purpose: develop the bishop to d3, then play f4, creating the characteristic zigzag pawn structure on c3, d4, e3 and f4 that supports a strong centre and prepares a kingside attack.

It is easy to learn and scales well from beginner to advanced. It offers a clear plan in the middlegame, often a rook lift — Rf3, then Rh3 — to attack the kingside, especially if Black castles there. It is both positional and tactical, and it gives a solid grip on the e5 square, which makes it hard for Black to challenge White’s centre.

Against different Black replies, such as …d5 or …Nf6, the set-up stays largely the same. The key ideas are c3 to support d4, knights to f3 and d2, and preparing an e4 push against set-ups like the King’s Indian Defence. It needs very little memorising and gives improving players a solid foundation.

Play it for at least ten games to get comfortable with the positions and plans, and save the moves afterwards for reference and study.

The Stonewall Attack 1–0
1. d4  d5  2. e3  Nf6  3. Bd3  e6  4. f4  c5  5. c3  Nc6  6. Nf3
          6… Be7  7. O-O  O-O  8. Nbd2  b6  9. Ne5  Bb7  10. Rf3  Re8  11. Rh3
          11… Rc8  12. Bxh7+  Nxh7  13. Qh5  Nf6  14. Qh8#
          1–0
The c3–d4–e3–f4 zigzag, and the rook lift that follows it.

The Tennison Gambit

An aggressive gambit for White. It can arise after Black goes for the Scandinavian Defence, or if White plays the Réti and Black replies 1…d5. It is not common in master games, but it is a perfectly playable line at club level — a winning sword attack by White’s queen on Black’s.

The Tennison Gambit 1–0
1. Nf3  d5  2. e4  dxe4
              the start of the gambit, White offers the e4 pawn which Black takes
          3. Ng5  Nf6
              Black defends his e4 pawn
          4. d3  exd3
              white gambles yet another pawn to get out his Bishop
          5. Bxd3  h6
              hoping to chase away white's knight, but....
          6. Nxf7  Kxf7
              unprotected piece? Black's King gobbles that up
          7. Bg6+  Kxg6
              another undefended piece, yum yum
          8. Qxd8
              OH NO, my Queen!
          1–0
White’s queen goes hunting Black’s.

Defences for Black

The French Defence

A cartoon soldier in a blue uniform and helmet, carrying the French tricolour.

Usually this comes after White opens with e4, Black replies e6, White plays d4 and Black plays d5. There are then a couple of options: push on to e5, or take with exd5.

Incidentally, if White opens with d4, Black can still play e6 with the idea of the Dutch — but we will leave that for another day.

First, the Advanced Variation.

French Defence — Advanced Variation
1. e4  e6  2. d4  d5  3. e5
              In this variation Black's c8 Bishop can be a problem to get into the game, when possible, swap off White's better white square Bishop ASAP
          3… Nc6 (dubious move)
              c5 is another option, attacking the centre
          4. Nf3  Nge7  5. Bd3  Nb4
              attack White's good Bishop
          6. Bb5+  Bd7  7. Bxd7+  Qxd7
              This is good for Black, exchanging White's good Bishop for Black's notorious c8 bad Bishop
          8. c3  Nbc6  9. O-O  Ng6  10. Nbd2  Be7
White pushes past with e5 and takes space; Black gets to choose which way to castle.

Black now has the choice to castle long or short, after looking at the position.

Second, the Exchange Variation.

French Defence — Exchange Variation
1. e4  e6  2. d4  d5  3. exd5  exd5
              Exchange Variation
          4. Nf3  Nc6  5. Be2  Bg4  6. O-O  Bd6  7. c3  Nge7  8. Nbd2  Qd7
          9. Re1  O-O-O (dubious move)
              Castling long with the idea of a King side attack
          10. Nf1 (dubious move)
              White wants to reposition the Knight and release the Bishop on c1
          10… f6  11. h3  Bf5  12. b4  Ng6
              Notice how Black has both Bishops, Queen and Knight all looking towards the White King side.
          13. b5  Nce7  14. Qa4  Kb8
              Black looking to defend against Queenside attack
White brings the queen out too early and the back row stays cluttered.

White has brought the queen out too early, and the bishop and knight are sadly still on the back row.

A cartoon knight and bishop standing side by side looking thoroughly fed up.

The Sicilian Defence

A red dragon breathing fire at a chess knight, on a green band.

The Sicilian Dragon is named for the likeness of its pawn structure to the constellation Draco. Having played 2…d6 and 4…Nf6 — which induces 5.Nc3 and blocks the c-pawn — Black fianchettoes the king’s bishop, which then shoots along a strong, long diagonal.

  • Extremely sharp
  • Unique positions
  • Great attacking chances for Black
The Sicilian Dragon
1. e4  c5
              the idea of this move is to prevent White from having a pawn on d4
          2. Nf3  d6  3. d4
              Black must not allow this so takes
          3… cxd4  4. Nxd4  Nf6
              develop and attack
          5. Nc3  g6  6. Be3  Bg7
              this is what's known as the 'Dragon' Bishop
          7. Qd2
              White creates a battery with Queen and Bishop
          7… O-O  8. Bc4
              White has all minor pieces developed, Black has castled, but needs to develop
          8… Bd7  9. O-O-O  Nc6
              Black has now developed all minor pieces
          10. Bb3  Rc8  11. f3
              strengthening e4
          11… Ne5  12. h4  h5
              Blocking 'Harry' pawn from going to h5 and h6
The king’s bishop is fianchettoed and shoots down the long diagonal.

Owen’s Defence

A series of moves Black can play against most e4 and d4 openings from White.

Owen’s Defence, with variations
1. e4  b6  2. d4  Bb7  3. Nc3  e6  4. Nf3  Bb4  5. Bd3
              Instead of Bd3:
                5. Bd2  Bxc3  6. Bxc3  Bxe4  7. Bd3  Nf6  8. Bxe4  Nxe4
                9. Qd3  d5
          5… Nf6  6. e5
              Instead of e5:
                6. Qe2  d5  7. e5  Ne4  8. Bxe4  dxe4  9. Ng5  Qxd4
          6… Ne4  7. Bd2
              Instead of Bd2:
                7. Bxe4  Bxe4  8. O-O  Bxc3  9. bxc3  O-O  10. Re1  Bb7
          7… Bxc3  8. bxc3  d6
              Instead of d6:
                8… d5  9. exd6  cxd6
          9. O-O  Nd7  10. Re1  Nxd2  11. Qxd2  Bxf3  12. gxf3  dxe5  13. dxe5
          13… O-O
A set of moves Black can play against most e4 and d4 openings.

Gambits and traps for Black

The Traxler Counter Attack

A very aggressive way to fight the Knight Attack, or the Fried Liver, in the Two Knights Italian. Black simply ignores White’s attack on the weakness at f7 and carries on developing. White has to accept the sacrifice — and the black queen sends the white queen to Davy Jones’ locker. Arrghhh, Jim lad!

The Traxler Counter Attack
1. e4  e5  2. Nf3  Nc6  3. Bc4  Nf6  4. Ng5
              same position as the Fried Liver Attack, but bkack plays a surprise move..
          4… Bc5  5. Nxf7
              White continues with it's plan
          5… Bxf2+  6. Kxf2
              take the Bishop? why not
          6… Nxe4+  7. Ke1  Qh4+
              the start of Black's attack
          8. g3  Nxg3  9. hxg3  Qxh1+  10. Ke2  Nd4+
              the knight joins in the fun
          11. Kd3  Qxd1
              the white Queen's head must roll
          12. Na3  Qf3#
Black ignores the threat to f7 and keeps developing. White has to take.

The Stafford Gambit

In the words of Eric Rosen: “Stafford Gambit time.”

The Stafford Gambit is an objectively dubious but highly venomous opening. A variation of Petrov’s Defence, Black sacrifices a pawn on the third move for a quick attack. Is it sound? Should White accept it to gain an advantage, or decline it?

It certainly isn’t an objectively good opening. But it is tricky, and it can be a real weapon for Black in blitz and bullet games if White does not know it — and it will give you some fun wins.

The Stafford Gambit 0–1
1. e4  e5  2. Nf3  Nf6  3. Nxe5
              White captures the 'free'e pawn
          3… Nc6
              the Stafford gambit, tempting white to trade it's only developed piece
          4. Nxc6  dxc6  5. d3  Bc5
              developing the Bishop to eyeball the f2 pawn
          6. Bg5  Nxe4
              white thought the knight was pinned so takes the 'poisoned' Queen
          7. Bxd8  Bxf2+
              the king can only run to e2, but....
          8. Ke2  Bg4#
              stunning checkmate with the other Bishop
          0–1
Objectively dubious, thoroughly venomous, and a lot of fun in a quick game.

The Englund Gambit

This gambit — or trap — shows the power of the black queen. It breaks the principle of not bringing the queen out early, but she gets quick help from the black knight and bishop. There are other moves White could make, but if your opponent does not know them, the pirate will sink White’s ship very quickly indeed.

A cartoon pirate ship with striped sails, pitching on a heavy sea.
The Englund Gambit 0–1
1. d4  e5  2. dxe5
              Gambit excepted, now Black builds up pressure on the e5 pawn
          2… Nc6  3. Nf3  Qe7  4. Bf4  Qb4+
              Queen check and attacks Bishop on f4, Bishop must move back
          5. Bd2  Qxb2
              Threatening to take the Rook
          6. Bc3  Bb4
              Pinning the Bishop, Queen d2 may seem logical
          7. Qd2  Bxc3  8. Qxc3
              Nice try, but.......
          8… Qc1#
              Checkmate!
          0–1
The black queen comes out early — against the usual advice — and the knight and bishop back her up.
A full chess set photographed in a single row, white pieces and black pieces alternating.

More traps and quick finishes are on the chess traps page, the swashbuckling ones are gathered on become a chess board ‘pirate’, and the other side of the coin — not handing your opponent a piece — is on blunders and dangerous squares.