Chess traps
Short, sharp ways games end early, and how not to fall into them.
A trap is a move that looks like a gift. Your opponent takes what is offered, and two or three moves later the game is over. The best defence is knowing the common ones by sight — so here are the ones worth recognising.
Let’s start with some easy ones.
Four traps to know
Play through each one with the arrows or the buttons. Nothing here needs memorising: what matters is that the shape looks familiar the next time somebody plays it against you.
1. e4 e5 2. Bc4 Bc5 3. Qh5 g6 4. Qxe5+ Qe7 5. Qxh8
1. e4 e5 2. Bc4 Bc5 3. Qh5 Nf6 4. Qxf7#
1. d4 Nf6 2. Nd2 e5 3. dxe5 Ng4 4. h3 Ne3 5. fxe3 Qh4+
6. g3 Qxg3#
1. e4 e5 2. Nf3 f6 3. Nxe5 fxe5 4. Qh5+ Ke7 5. Qxe5+ Kf7
6. Bc4+ d5 7. Bxd5+ Kg6 8. h4 Bd6 9. h5+ Kh6 10. d4+ g5
11. hxg6+ Kxg6 12. Qh5+ Kf6 13. Qf7#
The Legal Trap
Capitalising on Black’s greed for the ‘free’ queen, the combination of those tricky knights and the bishop is difficult to see. Wave the skull and crossbones flag and board the enemy ship.
1. e4 e5 2. Nf3 Nc6 3. Bc4
so far, standard moves, nothing to worry about
3… d6 4. Nc3 Bg4
White has developed Knights and a Bishop, Black pins the Knight
5. h3 Bh5
Black maintains the pin, but white decides to ignore it
6. Nxe5
Oh NO, MY QUEEN!
6… Bxd1
Black says - Thanks very much
7. Bxf7+
Nice move, King has to move to e7
7… Ke7 8. Nd5#
A nice mate with Knights and Bishop, who needs a Queen anyway
1–0
Fool’s Mate
Mate in two moves. Don’t be a fool and get sunk on the rocks.
1. g4 e5 2. f3 Qh4#
0–1
Scholar’s Mate
Beth Harmon fell for this in her first game of chess, sunk without trace.
1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6 4. Qxf7#
1–0
There is a whole page on one more of these — the Blackburne Shilling Gambit, where it is Black setting the trap for once.