Club news

Opposition

Twenty-five juniors crossed the threshold today, another brilliant turnout and good to see Eden and Lewis back after a summer break. A warm welcome to newbie Julian, we hope he returns for more chess.

My thanks go to a full house of tutors today, Jon Catchpole, John Heath and Samuel, without this support it would be difficult for me to guide everyone.

The main room in full swing, with juniors playing in pairs along tables of green and white boards, adults playing at several of them, and more games at the back of the room and at a separate table on the right.
A full house in the main room.

Opposition

Theme of the day was Opposition.

The two kings alone on a cartoon wooden chessboard, white and black, standing on the same rank with one empty square between them.

What is opposition in chess and particularly its importance in the endgame?

Opposition is when one king moves directly in front of the other, forcing the opposing king to move to the side or backwards.

This concept is crucial for advancing your position and is often used when you have a king and pawn trying to promote the pawn to a queen. By gaining opposition, you can force the opposing king to give way, allowing your pawn to advance and eventually promoting it.

White to play

For example, if it’s your turn to move and you move your king directly in front of the opponent’s king, that means you have the opposition, the opponent must move to the side or back for you to continue advancing. This tactic can be used to escort a pawn to promotion, ensuring victory. If the opponent’s king tries to stop your pawn, gaining opposition allows you to outmanoeuvre them and create a path for your pawn.

White takes the opposition, and wins 1–0
1. Kd4
            White takes the Opposition
        1… Kc6  2. Ke5
            this move prepares the path for the pawn on the d file
        2… Kd7  3. Kd5  Kc7  4. Ke6
            same pattern as before but closer to the 8th rank
        4… Kc6  5. d4
            now is the time to bring the pawn forward, remember not to push the pawn in front of it's own King until it queens
        5… Kc7  6. d5  Kd8  7. Kd6  Ke8  8. Kc7
            the white king steps aside away from the black king to allow a path for the pawn
        8… Ke7  9. d6+
            the pawn is safe now to go on to Queen
        9… Ke8  10. d7+  Ke7  11. d8=Q+
        1–0
White keeps the opposition, steps aside at the right moment, and the pawn walks through to a new queen.

Black to play

Opposition is also critical in defending against a pawn’s promotion. By moving directly back when the pawn advances, you can maintain opposition and block the pawn’s path, forcing a draw if done correctly.

Black takes the opposition, and draws 1/2–1/2
1… Ke5
            Black takes the opposition
        2. d4+
            Mistake - the pawn should not move in front of the King
        2… Kd5  3. Kd3  Kd6
            stepping back to see what white's next move is
        4. Ke4  Ke6
            taking the opposition
        5. d5+  Kd6  6. Kd4  Kd7  7. Kc5  Kc7
            repeating the same principles
        8. d6+  Kd7  9. Kd5  Kd8  10. Ke6  Ke8  11. d7+  Kd8
            if king to d6 it's stalemate = drawn game, if white king moves away from the pawn this allows black to capture the pawn = drawn game!
        12. Kd6
        1/2–1/2
Black keeps the opposition all the way back to the eighth rank, and the game ends in stalemate.

This is especially effective with flank pawns, where the king can create a stalemate by moving to the corner. Understanding and utilising opposition can significantly enhance your endgame strategy, enabling you to convert winning positions.

Ladder games and tables

Rooks — wins for Kieran, Oscar T, Henry N and Uzzaer.

Bishops — wins for Eden and Constance.

Knights — wins for Trisztan, Oscar F and Orson.

NB… With both Eden and Lewis, I am undecided which group to enter them, so for the moment they are in both Rooks and Bishops. Future games and results will help us to clarify which best suits their abilities.

Scoring is 3 points for a win, 2 for a draw and 1 for a loss.

Rooks

Rooks — Ladder games played so far
PlayerPlayedWonDrawnLostPoints
Kieran31207
Jonah30124
Henry530211
Eden10011
Oscar T531112
Uzzaer52039

Also in the Rooks, and yet to play a game in this group: Michal M and Lewis.

Bishops

Bishops — Ladder games played so far
PlayerPlayedWonDrawnLostPoints
Constance11003
Rowan10011
Michal K11003
Tishi31025
Gagan11003
Arnav33009
Eden11003
Zayd30033
Wyatt31025
Lewis10011

Knights

Knights — Ladder games played so far
PlayerPlayedWonDrawnLostPoints
Jack40044
Lenaya31207
Otis32108
Seyon440012
Mason10102
Orson32108
Fin31025
Adah42028
Trisztan31116
Oscar F42028
Phoebe640214
Florence30033
Henry M30033

Also in the Knights, and yet to play a Ladder game: Rupert.

The Knockout tournament

Wins today for Fin, Rowan and Uzzaer.

The cartoon climbing wall, with the sixteen names along its foot and a second row of cards on the crash mat above them, now nearly full: six carry the names of players through to the next round, one marks a game that was drawn, and one is still blank.
Level two of the wall, after this week’s games.

On the wall: Henry, Wyatt, Fin, Kieran, Rowan and Uzzaer are through. Gagan and Oscar T drew, so that game will be replayed, and Tishi and Lewis have still to play.

Friendly games

In friendly matches played there were wins for Arnav, Constance, Oscar F, Zayd, Lewis and Mason.

Reporting your results

All Ladder results must be reported back to Graham.

We meet at Ferndown Library every Saturday, 10am–12 noon, and the club is open to 6–16 year-olds.